Fingmint paper · v2

The game before the stakes.

Fingmint is a card-flip game designed around clear rules: find green cards, build wins, invite friends, and learn the two-sided format with no-value Demo Credits.

1. Abstract

Fingmint is built for short, repeatable card-flip sessions. The live app tracks wins and referrals, not an account balance of game rewards. The head-to-head experience available today is a clearly labelled demo with simulated opponents and non-convertible Demo Credits.

2. Game format

A head-to-head match has two sides and three alternating turns per side. Every turn presents six face-down cards with one green card. Each green reveal adds one to that side's green count; after six total turns, the higher count wins.

The demo mirrors the intended equal-stake format. Each side contributes the same number of Demo Credits, the total pot is two times that stake, and the displayed winner payout is the pot less a 2% demo fee. A tie returns both demo stakes with no fee.

3. Leaderboards

The main leaderboard ranks lifetime wins first. If two players have the same win total, the player with more successful referrals ranks higher. The Invites view ranks successful referrals first, then lifetime wins as its tie-breaker. These rankings are for recognition only and do not represent a token, account balance, or entitlement.

4. Demo Credits

Demo Credits exist only to teach the head-to-head format. They are browser-local practice currency: they cannot be bought, sold, withdrawn, transferred, exchanged, or converted into FING or anything else of value. A player can reset the demo balance at any time outside an active demo match.

5. FING status

FING is not active in the app today. There is no wallet connection, token purchase, custody, deposit, transfer, or token wager. Any future live equal-stake system would require a separate, server-authoritative settlement design, independent security review, clear user protections, and an appropriate compliance plan before it could be offered.

6. Security and fairness

Accounts use a 12-word secret phrase that is hashed rather than stored in plain text. The demo is intentionally local and simulated, so it must not be treated as an authoritative multiplayer or token-settlement system. A future real-player match would need server-authoritative randomness and settlement.

7. Roadmap

  • Live — a simulated head-to-head demo, wins-first leaderboards, and referrals.
  • In design — authenticated, real-player matchmaking and match lifecycle controls.
  • Exploring — future account and achievement features. No FING integration or live token-stake launch is scheduled here.

See the product roadmap and the terms for the current product rules.

8. Risks and disclaimers

This document describes the current game and product direction. It is not investment advice, an offer of a token, or a promise that a token-based feature will launch. Demo Credits and leaderboard position have no monetary value. Do not treat any future-facing statement here as a guarantee of availability, value, timing, or utility.