About
Fingmint is a tiny two-seat card game with a big leaderboard. Each side takes three turns across fresh six-card boards, and the player who finds the most green cards wins. No download and no long tutorial — the format teaches itself in a single practice match.
We built it around one idea: the rules should be clear before any real stakes are considered. The current public experience is a simulated practice demo with equal Demo Credit stakes and a practice opponent. It is deliberately not a live wallet, token, or settlement system.
Your identity in the game is a 12-word secret phrase, not an email and password — it works the same way a wallet seed phrase does. That was a deliberate choice: we'd rather you own your own progress than hand us a password to manage. Wallet support so you can carry that identity on-chain is on the roadmap; the game works completely without one today.
Your account keeps track of wins and referrals. Wins lead the leaderboard, with referrals used to settle ties. Demo Credits are a separate practice-only balance: they cannot be withdrawn, transferred, or converted to FING.
The team
A small, mostly-Berlin crew building this in the open.
Lukas Weber
Founder & Game Design
Mia Fischer
Lead Engineer
Jonas Becker
Product & Community
Sophie Hoffmann
Design
Noah Schneider
Backend Engineer
Elena Rossi
Growth & Partnerships